'Pauline Boiteux, texture artist and expert in the field of digital textile materials, will discuss her fashion material collection for Substance Source, dedicated to a diverse range of traditional outfits and weaves. Discover her creation of time-honored cloths and learn how Pauline achieved photorealistic results, including laces, embroideries, patchworks, braided threads, and more.'
Tags: free , 3d , art , game development , 3D design , Materials , texturing , devlog , game devlog , digital art , realistic , substance source , substance painter , substance designer , physically based rendering , pbr , allegorithmic , game art , 3D painting , gamedev , Environment art , procedural , 3D texturing , hyper-realistic , 3D material , substance painter tutorial , substance designer tutorial , substance painter tutorial beginner , environment artist , substance painter stylized , substance painter 2020
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